# text: "Bakudanjin will only run in 256 color mode. Can I switch to this for you?"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=140 y1=60 x2=272 y2=78
# text: "Don\'t ask again"
DITL_130.txt
# 31 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=360 y1=310 x2=418 y2=330
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=10 y1=310 x2=68 y2=330
# text: "Not OK"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=20 x2=85 y2=36
# text: "Setup Keys"
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=101 y1=100 x2=176 y2=116
# text: ""
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=101 y1=130 x2=176 y2=146
# text: ""
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=101 y1=160 x2=176 y2=176
# text: ""
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=101 y1=190 x2=176 y2=206
# text: ""
# item 7: EDIT_TEXT (0x10) enabled
# bounds: x1=101 y1=220 x2=176 y2=236
# text: ""
# item 8: EDIT_TEXT (0x10) enabled
# bounds: x1=101 y1=250 x2=176 y2=266
# text: ""
# item 9: EDIT_TEXT (0x10) enabled
# bounds: x1=240 y1=100 x2=315 y2=116
# text: ""
# item 10: EDIT_TEXT (0x10) enabled
# bounds: x1=240 y1=130 x2=315 y2=146
# text: ""
# item 11: EDIT_TEXT (0x10) enabled
# bounds: x1=240 y1=160 x2=315 y2=176
# text: ""
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=240 y1=190 x2=315 y2=206
# text: ""
# item 13: EDIT_TEXT (0x10) enabled
# bounds: x1=240 y1=220 x2=315 y2=236
# text: ""
# item 14: EDIT_TEXT (0x10) enabled
# bounds: x1=240 y1=250 x2=315 y2=266
# text: ""
# item 15: TEXT (0x88) disabled
# bounds: x1=76 y1=100 x2=95 y2=116
# text: "Up"
# item 16: TEXT (0x88) disabled
# bounds: x1=58 y1=130 x2=95 y2=146
# text: "Down"
# item 17: TEXT (0x88) disabled
# bounds: x1=60 y1=160 x2=92 y2=175
# text: "Left"
# item 18: TEXT (0x88) disabled
# bounds: x1=59 y1=190 x2=94 y2=205
# text: "Right"
# item 19: TEXT (0x88) disabled
# bounds: x1=331 y1=160 x2=375 y2=175
# text: "Left"
# item 20: TEXT (0x88) disabled
# bounds: x1=331 y1=100 x2=375 y2=116
# text: "Up"
# item 21: TEXT (0x88) disabled
# bounds: x1=331 y1=190 x2=375 y2=205
# text: "Right"
# item 22: TEXT (0x88) disabled
# bounds: x1=331 y1=130 x2=375 y2=146
# text: "Down"
# item 23: TEXT (0x88) disabled
# bounds: x1=20 y1=220 x2=93 y2=236
# text: "Drop Bomb"
# item 24: TEXT (0x88) disabled
# bounds: x1=43 y1=250 x2=94 y2=266
# text: "Special"
# item 25: TEXT (0x88) disabled
# bounds: x1=330 y1=220 x2=405 y2=236
# text: "Drop Bomb"
# item 26: TEXT (0x88) disabled
# bounds: x1=330 y1=250 x2=381 y2=266
# text: "Special"
# item 27: BUTTON (0x04) enabled
# bounds: x1=160 y1=310 x2=260 y2=330
# text: "Use Defaults"
# item 28: PICTURE (0xC0) disabled
# bounds: x1=329 y1=0 x2=427 y2=46
# PICT resource ID: 132
# item 29: TEXT (0x88) disabled
# bounds: x1=110 y1=70 x2=166 y2=86
# text: "Player 1"
# item 30: TEXT (0x88) disabled
# bounds: x1=250 y1=70 x2=306 y2=85
# text: "Player 2"
DITL_131.txt
# 33 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=230 y1=240 x2=288 y2=260
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=10 y1=240 x2=68 y2=260
# text: "Cancel"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=10 y1=10 x2=192 y2=46
# PICT resource ID: 138
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=90 y1=120 x2=196 y2=138
# text: "Egypt Set"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=90 y1=140 x2=196 y2=158
# text: "Forest Set"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=90 y1=160 x2=196 y2=178
# text: "Ice Set"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=90 y1=180 x2=196 y2=198
# text: "Hell Set"
# item 7: TEXT (0x88) disabled
# bounds: x1=80 y1=100 x2=155 y2=116
# text: "Graphic Set"
# item 8: TEXT (0x88) disabled
# bounds: x1=80 y1=100 x2=183 y2=115
# text: "Baddie Smarts"
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=90 y1=120 x2=154 y2=138
# text: "Dumb"
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=90 y1=140 x2=145 y2=158
# text: "Dull"
# item 11: RADIO_BUTTON (0x06) enabled
# bounds: x1=90 y1=160 x2=157 y2=178
# text: "Smart"
# item 12: RADIO_BUTTON (0x06) enabled
# bounds: x1=90 y1=180 x2=172 y2=198
# text: "Cunning"
# item 13: TEXT (0x88) disabled
# bounds: x1=80 y1=100 x2=155 y2=116
# text: "Level Type"
# item 14: RADIO_BUTTON (0x06) enabled
# bounds: x1=90 y1=120 x2=216 y2=138
# text: "Normal Game"
# item 15: RADIO_BUTTON (0x06) enabled
# bounds: x1=-100 y1=-100 x2=6 y2=-82
# text: "2 Player"
# item 16: RADIO_BUTTON (0x06) enabled
# bounds: x1=90 y1=160 x2=196 y2=178
# text: "Death Match"
# item 17: RADIO_BUTTON (0x06) enabled
# bounds: x1=90 y1=180 x2=224 y2=198
# text: "Capture The Flag"
# item 18: RADIO_BUTTON (0x06) enabled
# bounds: x1=90 y1=200 x2=209 y2=218
# text: "Steal The Ball"
# item 19: TEXT (0x88) disabled
# bounds: x1=80 y1=100 x2=191 y2=117
# text: "Level Options"
# item 20: CHECKBOX (0x05) enabled
# bounds: x1=90 y1=120 x2=196 y2=138
# text: "Final Level"
# item 21: CHECKBOX (0x05) enabled
# bounds: x1=90 y1=160 x2=220 y2=175
# text: "Custom Graphics"
# item 22: EDIT_TEXT (0x10) enabled
# bounds: x1=170 y1=180 x2=201 y2=196
# text: "128"
# item 23: TEXT (0x88) disabled
# bounds: x1=100 y1=180 x2=164 y2=196
# text: "Start ID:"
# item 24: PICTURE (0xC0) disabled
# bounds: x1=198 y1=0 x2=296 y2=46
# PICT resource ID: 132
# item 25: EDIT_TEXT (0x10) enabled
# bounds: x1=30 y1=120 x2=276 y2=136
# text: ""
# item 26: TEXT (0x88) disabled
# bounds: x1=20 y1=100 x2=95 y2=116
# text: "Level Title:"
# item 27: BUTTON (0x04) enabled
# bounds: x1=87 y1=150 x2=211 y2=170
# text: "Build Preview"
# item 28: CHECKBOX (0x05) enabled
# bounds: x1=90 y1=200 x2=181 y2=217
# text: "Time Limit:"
# item 29: EDIT_TEXT (0x90) disabled
# bounds: x1=130 y1=220 x2=160 y2=236
# text: ""
# item 30: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=20 y1=60 x2=170 y2=80
# CNTL resource ID: 201
# item 31: PICTURE (0xC0) disabled
# bounds: x1=5 y1=83 x2=293 y2=84
# PICT resource ID: 11
# item 32: CHECKBOX (0x05) enabled
# bounds: x1=90 y1=140 x2=177 y2=158
# text: "Level Boss"
DITL_132.txt
# 12 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=330 y1=240 x2=388 y2=260
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=10 y1=240 x2=68 y2=260
# text: "Cancel"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=10 y1=10 x2=297 y2=40
# PICT resource ID: 134
# item 3: CUSTOM (0x00) enabled
# bounds: x1=90 y1=70 x2=242 y2=223
# data: ""
# item 4: PICTURE (0xC0) disabled
# bounds: x1=30 y1=70 x2=60 y2=100
# PICT resource ID: 128
# item 5: PICTURE (0xC0) disabled
# bounds: x1=30 y1=110 x2=60 y2=157
# PICT resource ID: 129
# item 6: PICTURE (0xC0) disabled
# bounds: x1=30 y1=170 x2=60 y2=217
# PICT resource ID: 130
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=70 x2=31 y2=100
# text: ""
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=122 x2=31 y2=155
# text: ""
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=180 x2=28 y2=218
# text: ""
# item 10: CUSTOM (0x80) disabled
# bounds: x1=250 y1=70 x2=392 y2=227
# data: ""
# item 11: PICTURE (0xC0) disabled
# bounds: x1=304 y1=0 x2=402 y2=46
# PICT resource ID: 132
DITL_133.txt
# 4 entries
# item 0: CUSTOM (0x80) disabled
# bounds: x1=11 y1=74 x2=256 y2=304
# data: ""
# item 1: PICTURE (0xC0) disabled
# bounds: x1=42 y1=10 x2=225 y2=66
# PICT resource ID: 131
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=320 x2=107 y2=336
# text: "Registered To:"
# item 3: TEXT (0x08) enabled
# bounds: x1=10 y1=340 x2=264 y2=355
# text: ""
DITL_134.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=250 y1=270 x2=308 y2=290
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=10 y1=270 x2=68 y2=290
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=20 y1=20 x2=85 y2=38
# text: "Map Info"
# item 3: TEXT (0x88) disabled
# bounds: x1=30 y1=80 x2=105 y2=96
# text: "Author:"
# item 4: TEXT (0x88) disabled
# bounds: x1=30 y1=110 x2=107 y2=126
# text: "Map Name:"
# item 5: TEXT (0x88) disabled
# bounds: x1=30 y1=140 x2=105 y2=156
# text: "Notes:"
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=80 x2=290 y2=96
# text: ""
# item 7: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=110 x2=290 y2=126
# text: ""
# item 8: EDIT_TEXT (0x10) enabled
# bounds: x1=110 y1=140 x2=290 y2=246
# text: ""
# item 9: PICTURE (0xC0) disabled
# bounds: x1=222 y1=0 x2=320 y2=46
# PICT resource ID: 132
# item 10: BUTTON (0x04) enabled
# bounds: x1=106 y1=270 x2=214 y2=290
# text: "Protect Map..."
DITL_135.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=90 y1=220 x2=148 y2=240
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=10 y1=50 x2=233 y2=66
# text: "^0"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=70 x2=233 y2=86
# text: "^1"
# item 3: TEXT (0x88) disabled
# bounds: x1=10 y1=100 x2=233 y2=200
# text: "^2"
# item 4: PICTURE (0xC0) disabled
# bounds: x1=2 y1=2 x2=237 y2=40
# PICT resource ID: 139
DITL_136.txt
# 15 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=250 y1=290 x2=308 y2=310
# text: "Play"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=290 x2=78 y2=310
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=95 y2=26
# text: "Game Setup"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=60 y1=30 x2=275 y2=66
# PICT resource ID: 137
# item 4: CUSTOM (0x80) disabled
# bounds: x1=83 y1=90 x2=243 y2=210
# data: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=83 y1=70 x2=244 y2=87
# text: "^0"
# item 6: ICON (0x20) enabled
# bounds: x1=250 y1=120 x2=282 y2=152
# ICON resource ID: 131
# item 7: ICON (0x20) enabled
# bounds: x1=250 y1=150 x2=282 y2=182
# ICON resource ID: 132
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=50 y1=230 x2=143 y2=248
# text: "Time Limit:"
# item 9: TEXT (0x88) disabled
# bounds: x1=70 y1=250 x2=120 y2=265
# text: "^1"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=200 y1=230 x2=280 y2=248
# text: "Kill Limit:"
# item 11: TEXT (0x88) disabled
# bounds: x1=220 y1=250 x2=259 y2=266
# text: "^2"
# item 12: CUSTOM (0x00) enabled
# bounds: x1=260 y1=250 x2=271 y2=268
# data: ""
# item 13: PICTURE (0xC0) disabled
# bounds: x1=229 y1=0 x2=327 y2=46
# PICT resource ID: 132
# item 14: CUSTOM (0x00) enabled
# bounds: x1=120 y1=250 x2=131 y2=268
# data: ""
DITL_137.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=95 y1=110 x2=153 y2=130
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=139 y2=26
# text: "Choose Powerup:"
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=70 y1=40 x2=180 y2=82
# CNTL resource ID: 200
DITL_138.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=141 y1=100 x2=199 y2=120
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=174 y2=26
# text: "^0"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=30 x2=308 y2=46
# text: "New High Score! Please enter your name:"
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=10 y1=60 x2=323 y2=77
# text: "Bakudanjin Rocks!"
DITL_139.txt
# 28 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=222 y1=170 x2=280 y2=190
# text: "OK"
# item 1: CUSTOM (0x80) disabled
# bounds: x1=14 y1=60 x2=167 y2=75
# data: ""
# item 2: CUSTOM (0x80) disabled
# bounds: x1=174 y1=60 x2=240 y2=75
# data: ""
# item 3: CUSTOM (0x00) enabled
# bounds: x1=14 y1=80 x2=167 y2=95
# data: ""
# item 4: CUSTOM (0x00) enabled
# bounds: x1=174 y1=80 x2=240 y2=95
# data: ""
# item 5: CUSTOM (0x00) enabled
# bounds: x1=14 y1=100 x2=167 y2=115
# data: ""
# item 6: CUSTOM (0x00) enabled
# bounds: x1=174 y1=100 x2=240 y2=115
# data: ""
# item 7: CUSTOM (0x00) enabled
# bounds: x1=14 y1=120 x2=167 y2=135
# data: ""
# item 8: CUSTOM (0x00) enabled
# bounds: x1=174 y1=120 x2=240 y2=135
# data: ""
# item 9: CUSTOM (0x00) enabled
# bounds: x1=14 y1=140 x2=167 y2=155
# data: ""
# item 10: CUSTOM (0x00) enabled
# bounds: x1=174 y1=140 x2=240 y2=155
# data: ""
# item 11: CUSTOM (0x00) enabled
# bounds: x1=263 y1=60 x2=416 y2=75
# data: ""
# item 12: CUSTOM (0x00) enabled
# bounds: x1=423 y1=60 x2=489 y2=75
# data: ""
# item 13: CUSTOM (0x00) enabled
# bounds: x1=263 y1=80 x2=416 y2=95
# data: ""
# item 14: CUSTOM (0x00) enabled
# bounds: x1=423 y1=80 x2=489 y2=95
# data: ""
# item 15: CUSTOM (0x00) enabled
# bounds: x1=263 y1=100 x2=416 y2=115
# data: ""
# item 16: CUSTOM (0x00) enabled
# bounds: x1=423 y1=100 x2=489 y2=115
# data: ""
# item 17: CUSTOM (0x00) enabled
# bounds: x1=263 y1=120 x2=416 y2=135
# data: ""
# item 18: CUSTOM (0x00) enabled
# bounds: x1=423 y1=120 x2=489 y2=135
# data: ""
# item 19: CUSTOM (0x00) enabled
# bounds: x1=263 y1=140 x2=416 y2=155
# data: ""
# item 20: CUSTOM (0x00) enabled
# bounds: x1=423 y1=140 x2=489 y2=155
# data: ""
# item 21: PICTURE (0xC0) disabled
# bounds: x1=6 y1=10 x2=402 y2=44
# PICT resource ID: 136
# item 22: PICTURE (0xC0) disabled
# bounds: x1=6 y1=160 x2=501 y2=161
# PICT resource ID: 11
# item 23: PICTURE (0xC0) disabled
# bounds: x1=6 y1=50 x2=501 y2=51
# PICT resource ID: 11
# item 24: PICTURE (0xC0) disabled
# bounds: x1=252 y1=50 x2=253 y2=160
# PICT resource ID: 11
# item 25: PICTURE (0xC0) disabled
# bounds: x1=6 y1=50 x2=7 y2=160
# PICT resource ID: 11
# item 26: PICTURE (0xC0) disabled
# bounds: x1=499 y1=50 x2=500 y2=160
# PICT resource ID: 11
# item 27: PICTURE (0xC0) disabled
# bounds: x1=407 y1=0 x2=505 y2=46
# PICT resource ID: 132
DITL_140.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=10 y1=140 x2=68 y2=160
# text: "Cancel"
# item 1: BUTTON (0x04) enabled
# bounds: x1=250 y1=140 x2=308 y2=160
# text: "OK"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=142 y2=26
# text: "Register Bakudanjin"
# item 3: TEXT (0x88) disabled
# bounds: x1=10 y1=80 x2=139 y2=96
# text: "Registration Code:"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=10 y1=100 x2=306 y2=116
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=10 y1=40 x2=301 y2=61
# text: ""
DITL_141.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=330 y1=70 x2=388 y2=90
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=70 x2=78 y2=90
# text: "Cancel"
# item 2: ICON (0xA0) disabled
# bounds: x1=10 y1=10 x2=42 y2=42
# ICON resource ID: 2
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=20 x2=388 y2=62
# text: "^0"
DITL_142.txt
# 16 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=120 y1=350 x2=178 y2=370
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=10 y1=21 x2=265 y2=57
# PICT resource ID: 140
# item 2: PICTURE (0xC0) disabled
# bounds: x1=202 y1=0 x2=300 y2=46
# PICT resource ID: 132
# item 3: TEXT (0x88) disabled
# bounds: x1=10 y1=70 x2=70 y2=86
# text: "Player 1:"
# item 4: TEXT (0x88) disabled
# bounds: x1=10 y1=170 x2=110 y2=186
# text: "Player 2:"
# item 5: TEXT (0x88) disabled
# bounds: x1=70 y1=100 x2=185 y2=116
# text: "^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=70 y1=200 x2=185 y2=215
# text: "^1"
# item 7: CUSTOM (0x00) enabled
# bounds: x1=30 y1=280 x2=273 y2=310
# data: ""
# item 8: TEXT (0x88) disabled
# bounds: x1=20 y1=100 x2=69 y2=116
# text: "Score:"
# item 9: TEXT (0x88) disabled
# bounds: x1=20 y1=130 x2=69 y2=146
# text: "Status:"
# item 10: TEXT (0x88) disabled
# bounds: x1=70 y1=130 x2=185 y2=146
# text: "^2"
# item 11: TEXT (0x88) disabled
# bounds: x1=20 y1=200 x2=64 y2=215
# text: "Score:"
# item 12: TEXT (0x88) disabled
# bounds: x1=20 y1=230 x2=69 y2=247
# text: "Status:"
# item 13: TEXT (0x88) disabled
# bounds: x1=70 y1=230 x2=185 y2=246
# text: "^3"
# item 14: CUSTOM (0x00) enabled
# bounds: x1=220 y1=100 x2=252 y2=147
# data: ""
# item 15: CUSTOM (0x00) enabled
# bounds: x1=220 y1=200 x2=252 y2=247
# data: ""
DITL_143.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=370 y1=250 x2=428 y2=270
# text: "Go"
# item 1: BUTTON (0x04) enabled
# bounds: x1=10 y1=250 x2=68 y2=270
# text: "Cancel"
# item 2: CUSTOM (0x80) disabled
# bounds: x1=10 y1=10 x2=260 y2=241
# data: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=270 y1=10 x2=345 y2=26
# text: "Level info:"
# item 4: CUSTOM (0x80) disabled
# bounds: x1=270 y1=50 x2=437 y2=65
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=270 y1=80 x2=402 y2=95
# data: ""
# item 6: CUSTOM (0x80) disabled
# bounds: x1=270 y1=120 x2=430 y2=240
# data: ""
# item 7: CHECKBOX (0x05) enabled
# bounds: x1=270 y1=100 x2=390 y2=118
# text: "Show Preview"
DITL_144.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=290 y1=80 x2=348 y2=100
# text: "Save"
# item 1: BUTTON (0x04) enabled
# bounds: x1=10 y1=80 x2=110 y2=100
# text: "Don\'t Save"
# item 2: BUTTON (0x04) enabled
# bounds: x1=210 y1=80 x2=268 y2=100
# text: "Cancel"
# item 3: ICON (0xA0) disabled
# bounds: x1=10 y1=10 x2=42 y2=42
# ICON resource ID: 2
# item 4: TEXT (0x88) disabled
# bounds: x1=60 y1=20 x2=341 y2=44
# text: "Save changes before closing this level?"
DITL_145.txt
# 13 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=190 y1=190 x2=248 y2=210
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=10 y1=190 x2=68 y2=210
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=111 y2=26
# text: "Music Options"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=50 y1=60 x2=209 y2=79
# text: "Bakudanjin-style"
# item 4: TEXT (0x88) disabled
# bounds: x1=30 y1=40 x2=124 y2=56
# text: "Play Music:"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=50 y1=80 x2=246 y2=98
# text: "Standard Music CD-style"
# item 6: TEXT (0x88) disabled
# bounds: x1=30 y1=120 x2=233 y2=135
# text: "Play Music With SCSI Device:"
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=20 y1=140 x2=53 y2=159
# text: "1"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=60 y1=140 x2=93 y2=159
# text: "2"
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=100 y1=140 x2=133 y2=159
# text: "3"
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=140 y1=140 x2=173 y2=159
# text: "4"
# item 11: RADIO_BUTTON (0x06) enabled
# bounds: x1=180 y1=140 x2=213 y2=159
# text: "5"
# item 12: RADIO_BUTTON (0x06) enabled
# bounds: x1=220 y1=140 x2=253 y2=159
# text: "6"
DITL_146.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=270 y1=100 x2=328 y2=120
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=10 y1=100 x2=68 y2=120
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=95 y2=27
# text: "Protect Map"
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=30 y1=30 x2=164 y2=48
# text: "Password Protect"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=60 y1=60 x2=275 y2=76
# text: ""
DITL_147.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=260 y1=60 x2=318 y2=80
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=10 y1=60 x2=68 y2=80
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=224 y2=26
# text: "This map is password protected."
# item 3: TEXT (0x88) disabled
# bounds: x1=20 y1=30 x2=95 y2=46
# text: "Password:"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=100 y1=30 x2=314 y2=46
# text: ""
DITL_2000.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=360 y1=80 x2=418 y2=100
# text: "Doh!"
# item 1: ICON (0xA0) disabled
# bounds: x1=10 y1=10 x2=42 y2=42
# ICON resource ID: 2
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=10 x2=421 y2=76
# text: "^0"
DITL_2001_unused.txt
# 17 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=250 y1=320 x2=308 y2=340
# text: "Play"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=320 x2=78 y2=340
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=95 y2=26
# text: "Game Setup"
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=50 x2=149 y2=66
# text: "Stage Select"
# item 4: CUSTOM (0x80) disabled
# bounds: x1=83 y1=90 x2=243 y2=210
# data: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=83 y1=70 x2=244 y2=87
# text: "^0"
# item 6: ICON (0x20) enabled
# bounds: x1=250 y1=120 x2=282 y2=152
# ICON resource ID: 131
# item 7: ICON (0x20) enabled
# bounds: x1=250 y1=150 x2=282 y2=182
# ICON resource ID: 132
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=30 y1=240 x2=123 y2=258
# text: "Time Limit:"
# item 9: TEXT (0x88) disabled
# bounds: x1=50 y1=260 x2=125 y2=276
# text: "^1"
# item 10: ICON (0x20) enabled
# bounds: x1=130 y1=230 x2=162 y2=262
# ICON resource ID: 131
# item 11: ICON (0x20) enabled
# bounds: x1=130 y1=260 x2=162 y2=292
# ICON resource ID: 132
# item 12: CHECKBOX (0x05) enabled
# bounds: x1=180 y1=240 x2=262 y2=258
# text: "Kill Limit:"
# item 13: TEXT (0x88) disabled
# bounds: x1=200 y1=260 x2=275 y2=276
# text: "^2"
# item 14: ICON (0x20) enabled
# bounds: x1=280 y1=230 x2=312 y2=262
# ICON resource ID: 131
# item 15: ICON (0x20) enabled
# bounds: x1=280 y1=260 x2=312 y2=292
# ICON resource ID: 132
# item 16: PICTURE (0xC0) disabled
# bounds: x1=220 y1=10 x2=318 y2=56
# PICT resource ID: 132
DITL_3000.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=130 y1=340 x2=188 y2=360
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=303 y2=27
# text: "This is the Demo version of Bakudanjin!"
# item 2: TEXT (0x88) disabled
# bounds: x1=30 y1=50 x2=304 y2=129
# text: "Bakudanjin is shareware! This is a limited demo: it has only a few levels and cannot edit or use other maps! Not only that, but this annoying message comes up every time you run it!"
# item 3: TEXT (0x88) disabled
# bounds: x1=30 y1=150 x2=289 y2=248
# text: "Register Bakudanjin today and receive:\n ΓÇó28 one or two player levels!\n ΓÇó15 multiplayer maps!\n ΓÇóFour separate unique worlds!\n ΓÇóAccess to the fully functional map editor... make your own levels!\n"
# item 4: TEXT (0x88) disabled
# bounds: x1=30 y1=260 x2=304 y2=331
# text: "Bakudanjin costs a mere $15 U.S. dollars. To register, check out the \"Register\" application included or go to \nhttp://www.dreamdawn.com"
# item 5: PICTURE (0xC0) disabled
# bounds: x1=0 y1=140 x2=320 y2=141
# PICT resource ID: 11
# item 6: PICTURE (0xC0) disabled
# bounds: x1=0 y1=250 x2=320 y2=251
# PICT resource ID: 11
DITL_3001.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=135 y1=200 x2=193 y2=220
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=302 y2=28
# text: "This is the end of the demo!"
# item 2: TEXT (0x88) disabled
# bounds: x1=20 y1=40 x2=303 y2=126
# text: "You have reached the end of the demo version of Bakudanjin. The real version includes a total of 43 levels, including 15 multiplayer levels, that take place all over the Bakudanjin world."
# item 3: TEXT (0x88) disabled
# bounds: x1=20 y1=130 x2=321 y2=188
# text: "Registration is only $15, so why wait? Check out the \"Register\" application included or go to \nhttp://www.dreamdawn.com"
DITL_3002.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=110 y1=220 x2=168 y2=240
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=214 y2=27
# text: "Register Bakudanjin!"
# item 2: TEXT (0x88) disabled
# bounds: x1=20 y1=40 x2=266 y2=113
# text: "Bakudanjin only costs $15, and registration gets you more levels, more enemies, end guys, access to the level editor, and more!"
# item 3: TEXT (0x88) disabled
# bounds: x1=20 y1=120 x2=270 y2=159
# text: "To register, run the \"Register\" program included or visit our web site at:"